3D, Archaeology, Education, GIS, History, Public Outreach, Simulation

Building the Virtual Rosewood Cemetery

This post describes the process of building the Virtual Rosewood Cemetery available at Sketchfab (see below). The online, interactive reconstruction of Rosewood’s Black burial ground is based on several digital technologies increasingly used by archaeologists. These include LiDAR, photogrammetry, ground penetrating radar (GPR), and 3D modeling. While this post isn’t a tutorial per se, it might help folks with these…

Continue Reading

3D, Archaeology, Photogrammetry

Introducing Open Source Digital Heritage Tutorials

My first foray into YouTube-based tutorials examines QGIS for archaeology. You can view those here. More recently, I’ve begun a second YouTube playlist regarding other open source tools for digital heritage. As with my QGIS for Arch tutorials, these tutorials include sample data and in-depth instructions. While geared for beginners, even experienced users will likely get something out of them…

Continue Reading

3D, GIS, Simulation

Simulating Storm Surge in Cedar Key

I first visited Cedar Key in 2005, during early research on Rosewood. A lot has changed since then. Some of this is the normal ebb and flow of a coastal town, some of it from increasing tourism, and some from the growing threat of sea level rise and storm surge. Much of my research uses digital technologies to interpret cultural…

Continue Reading